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The progression system in Terraria-the way you're able to gear up, or unlock its world-altering bosses-are intentionally opaque. Suddenly, this rudimentary digging game morphed into Gunstar Heroes. But inevitably, you'll stumble into a YouTube video of a dude in feathery angel wings with a chain gun soaring across the night sky at a million miles an hour, taking aim at a screen-filling Lovecraftian monstrosity. Yes, you might feel cool once you've crafted your first grappling hook, or dredged up your first pair of double-jump boots from the depths. Suddenly, this rudimentary digging game morphed into Gunstar Heroes.īut here's the thing: everyone who starts to play Terraria eventually confronts the mind-boggling reality that the digging, and building, and combat they're enjoying are hilariously quaint when compared to the stuff people are experiencing in the mid-to-late game. (Seriously, you can talk to people who've sunk 500 hours into this game, and they're still not sure if they've truly seen everything.) The dungeons you'll skulk through continue to present new challenges and new enemies the lower you go, and while the pure act of digging can get a little grindy at times, there's a wonderful splendor to dipping your toes into an uncharted grotto, thousands of miles below sea level, that will never get old. Unlike Minecraft, Terraria is very much focused on combat, moreso than building. You'll construct layered workstations to forge your harvest into better weapons and gear, you'll build more houses that will attract new NPCs, who will sell you exotic items or offer fresh haircuts, you'll eventually no longer fear the night, and will cut through zombies like cotton candy. You'll mine, and chop, and kill enterprising bad guys, and return home with iron, and tin, and buckets of loot sourced from benevolent wooden chests. You trot across the earth's crust to find some entry points into the vast network of underground caverns below your feet. Once you have a place to keep you safe at night, the world is pretty much your oyster. There's a day/night cycle, which means you'll immediately be under siege by zombies and floating eyeballs as soon as the sun goes down, so your first order of business is to put your starting set of copper harvesting tools to work and construct a house (complete with a table, chair, and light source). You create a character, and enter a randomly-generated world (albeit one that's guaranteed to have a few core recurring elements). This makes meeting NPCs easier and requires fewer materials, as they can all share walls and ceilings.Terraria's core structure remains pretty much the same as it was during its initial unveiling. It’s generally best to stack houses on top of each other or place them next to each other. If it isn't, ensure to check all of the above criteria. You can also use the housing menu to check whether or not the house is valid. If you’ve managed all that, you should be able to assign an NPC to the house.
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Finally, each house must have background walls.
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The easiest way to meet all three conditions is by building a chair, a work bench, and a torch, then placing them in the house. On the subject of which, each house must contain one comfort item, one flat item, and one light source.